Bat: Darguhl's Bat     

Species: N/A (this is a Necromancer spell). Type: Darguhl's Bat. Class: None.

Align: As the caster. Gender: None.

 

Level: As the Necromancer's level. Damage-Points: 1-D8 x level.

Number encountered: 1 (+1 per 7 levels of the caster).

Experience-Points: 0.

 

Characteristics:

N/A. This is a spell.

 

Movement:

Flying: x2 the caster's "Grounded" movement. Grounded: As the caster. Swimming: Can't.

 

Luck: None.

Oxygen-Points: None.

Blood-Points: None.

 

Attack descriptions: The caster will determine the type of attack per turn.

Bites: 1
Damage: 1-D6 (+1-D6 per 2 levels of the caster).
Range: 1 space (5')
Attack type: Sharp.

Special: None.

 

and:

 

Claws: 2
Damage: 1-D6 (+1-D6 per 2 levels of the caster).
Range: 1 space (5')
Attack type: Sharp.

Special: None.

 

or:

Dive attack: 1 per 2 turns (10 seconds).
Damage: 2-D6
(+1-D12 per 2 levels advanced).

Range: 1 space (5')
Attack type:
Sharp.

Special: None.

 

Defense: As the caster. Offense: As the caster.

See: "Special Abilities".

 

Treasure: %Roll needed to have money and treasure:

None.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Description:

Eye color: Black.

Eye shape: Medium-sized and round.

Height: 3' 0".

Length: 3'-0".

Posture: Avian.

Fur color: None.

Skin texture: Like solid shadow.

Weight: 5 Lbs.

Wing Contour: Bat.

Wingspan: 9'-0".

 

This spell creature appears to be a giant bat, though black as lightless shadow.

 

Dislikes ----- : N/A.

Disposition - : None.

Fears -------- : None.

Habitat ------ : None.

Immunities - : Only physically damaging spells and physical attacks can effect this spell creature.

Life-span --- : As the duration of the spell.

Likes -------- : N/A.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Echolocation: This creature has the ability to send out sound that will bounce back from
all objects, telling the precise shape and pattern of the obstacles being approached. With this ability, this creature can effectively hunt or evade a potential collision with objects.

 

Special Defenses:

Evasion: While in flight, this creature will have a 30% chance (+1% per 2 levels of the caster) to automatically evade strikes (this does not apply to area of effect attacks, unless it can travel out of the area of effect by it's GROUNDED MOVEMENT (10 spaces per turn).

 

Resistances:

Magic: 30%

 

Special Offenses:

Channel-Spell: The Necromancer who creates this spell-creature can cast spells through it at a cost of x2 spell-point cost.

 

Susceptibilities:Holy spells and water cause x2 damage.

Weapon susceptibility: Rank-0 non-magical weapon to harm.